The term DDD comes from the book by Eric Evans: “Domain-Driven Design: Tackling Complexity in the Heart of Software [https://www.amazon.co.uk/Domain-driven-Design-Tackling-Complexity-Software/dp/0321125215] “. In his book he describes a set of practices that aim to help us build maintainable, rich, software systems that solve customer’s problems. The book is 560 pages of dense insight, so you’ll pardon me if my summary elides some details, but in brief he suggests:
This sounds great in theory, but in practice we often find that our business logic escapes from our model objects; we end up with logic bleeding into controllers, or into fat “manager” classes. We find that refactoring becomes difficult: we can’t split a large and important class, because that would seriously impact the database schema; or we can’t rewrite the internals of an algorithm because it has become tightly coupled to code that exists for a different use-case. The good news is that these problems can be avoided, since they are caused by a lack of organisation in the codebase. In fact, the tools to solve these problems take up half of the DDD book, but it can be be difficult to understand how to use them together in the context of a complete system.
I want to use this series to introduce an architectural style called Ports and Adapters [http://wiki.c2.com/?PortsAndAdaptersArchitecture], and a design pattern named Command Handler [https://matthiasnoback.nl/2015/01/responsibilities-of-the-command-bus/]. I’ll be explaining the patterns in Python because that’s the language that I use day-to-day, but the concepts are applicable to any OO language, and can be massaged to work perfectly in a functional context. There might be a lot more layering and abstraction than you’re used to, especially if you’re coming from a Django background or similar, but please bear with me. In exchange for a more complex system at the outset, we can avoid much of our accidental complexity [http://wiki.c2.com/?AccidentalComplexity] later.
The system we’re going to build is an issue management system, for use by a helpdesk. We’re going to be replacing an existing system, which consists of an HTML form that sends an email. The emails go into a mailbox, and helpdesk staff go through the mails triaging problems and picking up problems that they can solve. Sometimes issues get overlooked for a long time, and the helpdesk team have invented a complex system of post-it notes and whiteboard layouts to track work in progress. For a while this system has worked pretty well but, as the system gets busier, the cracks are beginning to show.
Our first conversation with the domain expert “What’s the first step in the process?” you ask, “How do tickets end up in the mail box?”.
“Well, the first thing that happens is the user goes to the web page, and they fill out some details, and report an issue. That sends an email into the issue log and then we pick issues from the log each morning”.
“So when a user reports an issue, what’s the minimal set of data that you need from them?”
“We need to know who they are, so their name, and email I guess. Uh… and the problem description. They’re supposed to add a category, but they never do, and we used to have a priority, but everyone set their issue to EXTREMELY URGENT, so it was useless.
“But a category and priority would help you to triage things?”
“Yes, that would be really helpful if we could get users to set them properly.”
This gives us our first use case: As a user, I want to be able to report a new issue.
Okay, before we get to the code, let’s talk about architecture. The architecture of a software system is the overall structure - the choice of language, technology, and design patterns that organise the code and satisfy our constraints [https://en.wikipedia.org/wiki/Non-functional_requirement]. For our architecture, we’re going to try and stick with three principles:
Firstly we start with the domain model. The domain model encapsulates our shared understanding of the problem, and uses the terms we agreed with the domain experts. In keeping with principle #2 we will define abstractions for any infrastructural or technical concerns and use those in our model. For example, if we need to send an email, or save an entity to a database, we will do so through an abstraction that captures our intent. In this series we’ll create a separate python package for our domain model so that we can be sure it has no dependencies on the other layers of the system. Maintaining this rule strictly will make it easier to test and refactor our system, since our domain models aren’t tangled up with messy details of databases and http calls.
Around the outside of our domain model we place services. These are stateless objects that do stuff to the domain. In particular, for this system, our command handlers are part of the service layer.
Finally, we have our adapter layer. This layer contains code that drives the service layer, or provides services to the domain model. For example, our domain model may have an abstraction for talking to the database, but the adapter layer provides a concrete implementation. Other adapters might include a Flask API, or our set of unit tests, or a celery event queue. All of these adapters connect our application to the outside world.
In keeping with our first principle, we’re going to define a boundary for this use case and create our first Command Handler. A command handler is an object that orchestrates a business process. It does the boring work of fetching the right objects, and invoking the right methods on them. It’s similar to the concept of a Controller in an MVC architecture.
First, we create a Command object.
class ReportIssueCommand(NamedTuple): reporter_name: str reporter_email: str problem_description: str
A command object is a small object that represents a state-changing action that can happen in the system. Commands have no behaviour, they’re pure data structures. There’s no reason why you have to represent them with classes, since all they need is a name and a bag of data, but a NamedTuple is a nice compromise between simplicity and convenience. Commands are instructions from an external agent (a user, a cron job, another service etc.) and have names in the imperative tense, for example:
We should try to avoid the verbs Create, Update, or Delete (and their synonyms) because those are technical implementations. When we listen to our domain experts, we often find that there is a better word for the operation we’re trying to model. If all of your commands are named “CreateIssue”, “UpdateCart”, “DeleteOrders”, then you’re probably not paying enough attention to the language that your stakeholders are using.
The command objects belong to the domain, and they express the API of your domain. If every state-changing action is performed via a command handler, then the list of Commands is the complete list of supported operations in your domain model. This has two major benefits:
In order to process our new command, we’ll need to create a command handler.
class ReportIssueCommandHandler: def init(self, issue_log): self.issue_log = issue_log
def __call__(self, cmd): reported_by = IssueReporter( cmd.reporter_name, cmd.reporter_email) issue = Issue(reported_by, cmd.problem_description) self.issue_log.add(issue)
Command handlers are stateless objects that orchestrate the behaviour of a system. They are a kind of glue code, and manage the boring work of fetching and saving objects, and then notifying other parts of the system. In keeping with principle #3, we keep this in a separate layer. To satisfy principle #1, each use case is a separate command handler and has a clearly defined beginning and end. Every command is handled by exactly one command handler.
In general all command handlers will have the same structure:
We will usually avoid if statements, loops, and other such wizardry in our handlers, and stick to a single possible line of execution. Command handlers are boring glue code. Since our command handlers are just glue code, we won’t put any business logic into them - they shouldn’t be making any business decisions. For example, let’s skip ahead a little to a new command handler:
class MarkIssueAsResolvedHandler: def init(self, issue_log): self.issue_log = issue_log
def __call__(self, cmd): issue = self.issue_log.get(cmd.issue_id) # the following line encodes a business rule if (issue.state != IssueStatus.Resolved): issue.mark_as_resolved(cmd.resolution)
This handler violates our glue-code principle because it encodes a business rule: “If an issue is already resolved, then it can’t be resolved a second time”. This rule belongs in our domain model, probably in the mark_as_resolved method of our Issue object. I tend to use classes for my command handlers, and to invoke them with the call magic method, but a function is perfectly valid as a handler, too. The major reason to prefer a class is that it can make dependency management a little easier, but the two approaches are completely equivalent. For example, we could rewrite our ReportIssueHandler like this:
def ReportIssue(issue_log, cmd): reported_by = IssueReporter( cmd.reporter_name, cmd.reporter_email) issue = Issue(reported_by, cmd.problem_description) issue_log.add(issue)
If magic methods make you feel queasy, you can define a handler to be a class that exposes a handle method like this:
class ReportIssueHandler: def handle(self, cmd): …
However you structure them, the important ideas of commands and handlers are:
Let’s take a look at the complete system, I’m concatenating all the files into a single code listing for each of grokking, but in the git repository [https://github.com/bobthemighty/blog-code-samples/tree/master/ports-and-adapters/01] I’m splitting the layers of the system into separate packages. In the real world, I would probably use a single python package for the whole app, but in other languages - Java, C#, C++ - I would usually have a single binary for each layer. Splitting the packages up this way makes it easier to understand how the dependencies work.
from typing import NamedTuple from expects import expect, have_len, equal
class IssueReporter: def init(self, name, email): self.name = name self.email = email
class Issue: def init(self, reporter, description): self.description = description self.reporter = reporter
class IssueLog: def add(self, issue): pass
class ReportIssueCommand(NamedTuple): reporter_name: str reporter_email: str problem_description: str
def __init__(self, issue_log): self.issue_log = issue_log def __call__(self, cmd): reported_by = IssueReporter( cmd.reporter_name, cmd.reporter_email) issue = Issue(reported_by, cmd.problem_description) self.issue_log.add(issue)
def __init__(self): self.issues =  def add(self, issue): self.issues.append(issue) def get(self, id): return self.issues[id] def __len__(self): return len(self.issues) def __getitem__(self, idx): return self.issues[idx]
email = “email@example.com” name = “bob” desc = “My mouse won’t move”
def given_an_empty_issue_log(self): self.issues = FakeIssueLog() def because_we_report_a_new_issue(self): handler = ReportIssueHandler(self.issues) cmd = ReportIssueCommand(name, email, desc) handler(cmd) def the_handler_should_have_created_a_new_issue(self): expect(self.issues).to(have_len(1)) def it_should_have_recorded_the_issuer(self): expect(self.issues.reporter.name).to(equal(name)) expect(self.issues.reporter.email).to(equal(email)) def it_should_have_recorded_the_description(self): expect(self.issues.description).to(equal(desc))
There’s not a lot of functionality here, and our issue log has a couple of problems, firstly there’s no way to see the issues in the log yet, and secondly we’ll lose all of our data every time we restart the process. We’ll fix the second of those in the next part [https://io.made.com/blog/repository-and-unit-of-work-pattern-in-python/].tags: python - architecture